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141. Any word on the T2 ammo changes yet? - in Test Server Feedback [original thread]
They're still trying to make it +damage ammo, when that niche is well and truly filled by faction. Either give it even bigger +damage with penalties(like they do with missiles), or give it another role. I've advocated for a long time a T2 ammo wit...
- by Herschel Yamamoto - at 2010.11.12 03:47:00
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142. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Originally by: Rhok Relztem Originally by: Draconus Lofwyr This looks to be interesting. Does anyone else see this as a huge boost to speed tanking? DL That was the first thing that popped into my head when I saw the penalties...
- by Herschel Yamamoto - at 2010.11.12 01:59:00
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143. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: Evelgrivion Edited by: Evelgrivion on 11/11/2010 22:15:14 Originally by: Dmoney3788 Ok, so why would anyone bother flying it if its on par with a nyx, but at a probably higher cost because of the rarity of the bp...
- by Herschel Yamamoto - at 2010.11.12 00:38:00
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144. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: Emah Spina TBH, I don't see a need for a faction super carrier. What the game needs and have been needing for years is named capital mods. And instead of that worthless collection of pixels, boss loot could be faction capita...
- by Herschel Yamamoto - at 2010.11.11 22:06:00
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145. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: Evelgrivion LOUD NOISES! I've killed a Titan with a subcap fleet before. It wasn't even hard. Yes, moms are very good. Yes, we should be worried about power level creep. Yes, there's some work that needs to be done o...
- by Herschel Yamamoto - at 2010.11.11 20:56:00
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146. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Originally by: Venkul Mul Edited by: Venkul Mul on 11/11/2010 20:35:21 I was wrong. Quote: Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs. Sad, I though...
- by Herschel Yamamoto - at 2010.11.11 20:40:00
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147. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: Pallidum Treponema My suggestion for changes is as follows: 7/7/5 slot layout - it gains one extra highslot in comparison with equivalent SCs. Special abilities: 100% bonus to fighter and fighter bomber hitpoints and dam...
- by Herschel Yamamoto - at 2010.11.11 20:37:00
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148. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: Sako Yatori Edited by: Sako Yatori on 11/11/2010 20:10:36 Am I doing this wrong, or does this ship have a better passive shield recharge rate than any other ship in the game? Shield hitpoints: 980,000 Shield recharge ti...
- by Herschel Yamamoto - at 2010.11.11 20:12:00
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149. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Man, I was worried there for a second. I thought CCP was telling me that they think mothership pilots wanted to give up a tank slot for a DCU, but of course there's no way they could possibly be that bad at their own game, so I must have misread i...
- by Herschel Yamamoto - at 2010.11.11 20:01:00
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150. New Dev Blog: Incursion release date - in EVE Information Portal [original thread]
I'm actually glad to hear this. I was getting worried with people talking Nov 16th release date on the other forum threads and us not even having a full version on Sisi yet. Knowing that you have a couple months to finish it makes me a lot more co...
- by Herschel Yamamoto - at 2010.11.11 17:16:00
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151. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
(cont.) So they get a fleet together, and start raiding Perimeter. They kill every camp they can find, knock out some listening posts, and clear the mining arrays out of all three belts in short order, killing as many reinforcements as they can t...
- by Herschel Yamamoto - at 2010.11.11 07:18:00
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152. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
You seem to be doing the same sort of thing I complained about when you brought out FW. You're not creating a war, you're creating a series of small battles that claim to have an overarching structure but really just amount to entries on a scoreca...
- by Herschel Yamamoto - at 2010.11.11 06:48:00
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153. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Looks very interesting. One important question, though - are those rewards per-player or for the group as a whole? I hope they're per-player, since it seems really low otherwise, but you don't make it obvious. Also, I think you're making the rew...
- by Herschel Yamamoto - at 2010.11.10 19:59:00
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154. New Dev Blog: Well, that was a few people - in EVE Information Portal [original thread]
Originally by: Celeritas 5k ITT: Nerds who have never done anything more complicated than installing linux giving CCP advice on how to program their supercomputer. Hence why some of us are humble enough to phrase our know-it-all-ness i...
- by Herschel Yamamoto - at 2010.11.09 23:18:00
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155. New Dev Blog: Well, that was a few people - in EVE Information Portal [original thread]
My first thought here is that Destiny being a processing priority seems a bit odd. Given the choice, I think most players would gleefully prefer to play with low lag at say 1/4 speed than to play with multi-hour lag(which I observed in LXQ, it lit...
- by Herschel Yamamoto - at 2010.11.09 17:08:00
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156. Lxq Battle livestream - in EVE General Discussion [original thread]
Originally by: egegergergsdgedgege Originally by: Guilliman R Edited by: Guilliman R on 30/10/2010 17:21:05 2851 in local, going to break 3000... Can you write something about lag? Are modules working? How much delay is th...
- by Herschel Yamamoto - at 2010.10.30 17:54:00
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157. titan down - in Corporation, Alliance and Organization Discussions [original thread]
Took two screencaps - here and here . My fit was for lowsec gate tackle, but hey, when nobody is shooting you a hictor's a hictor. My very first capital killmail ever, too - every other cap I've ever gone up against self-destructed in a fit o...
- by Herschel Yamamoto - at 2010.10.12 07:13:00
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158. Multi-role corp looking for new members - in Alliance and Corporation Recruitment Center [original thread]
Got another new player in, but we're still looking for more. === "The data does not support that polished quality sells better than new features" "Once Incarna and Dust are fully implemented, focus will probably shift far more towards improvement...
- by Herschel Yamamoto - at 2010.10.11 17:56:00
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159. Multi-role corp looking for new members - in Alliance and Corporation Recruitment Center [original thread]
Got another new pilot, but we're still looking for more. === "The data does not support that polished quality sells better than new features" "Once Incarna and Dust are fully implemented, focus will probably shift far more towards improvement" CC...
- by Herschel Yamamoto - at 2010.10.07 00:08:00
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160. Multi-role corp looking for new members - in Alliance and Corporation Recruitment Center [original thread]
We've picked up two new pilots, but we're still looking for more. === "The data does not support that polished quality sells better than new features" "Once Incarna and Dust are fully implemented, focus will probably shift far more towards improv...
- by Herschel Yamamoto - at 2010.10.06 01:23:00
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